![]() For me (with my talisman) this is around 2000 mana from remaining points. If the purpose is getting XP, I'd put about as much in it as I put in traps.įinal key point: spend as many of your skill points as possible, leaving only enough that you can comfortably build the starting farm. ![]() Oh, and as you can see, I didn't yet have the Fury skill at the time. If you use a kill trap, you don't care about armor. Swarmling Domination is good in moderation = more monsters on farm.įor maps where Critical Hit is available (or if you, unlike me, have the skill) the trait that gives massive amounts of armor to monsters is also good. Don't use Corrupted Banishment until you're sure that you wont leak. A couple levels of Insulation is removed by the mana farm. You can add other traits too, but I don't have too many available now. Later this may be amped or replaced with traps. Somewhere behind I start with a single tower with a pylon to catch any stragglers, that are not killed by the farm. When the upgrade cost becomes higher than the cost of an amp, I'll add one to each side, so all traps have two and the corner has three. Diagonally behind the amp, is a lantern with slow that covers the trap area. 5 traps, and one amp inside that can boost all 5 traps, and so that I can hit all the traps with freeze and whiteout. If possible, I'll set up the mana farm at a corner. With only Overcrowd maxed, this gave me 266K XP = 7 levels. Here are the skills I used for a very early-game mana farm at level 110.
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